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Primitive - OpenGL Wiki - Khronos Group

2019-6-10 · The term Primitive in OpenGL is used to refer to two similar but separate concepts. The first is the interpretive scheme used by OpenGL to determine what a stream of vertices represents when being rendered. Such sequences of vertices can be arbitrarily long. ... GL_QUADS: Vertices 0-3 form a quad, vertices 4-7 form another, and so on. The ...

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